Game on.



Last week, we used the Arduino logic board in conjunction with our game. It is a simple solid state logic module, or something like that. We will be writing code to tell it what to expect from the world and what to do about it (inputs and outputs). It is all based on low voltage electrical signals.
What is cool about the board, and this type of simple (physical) computing, is that many things can be translated to electrical information for the board to decipher, and many more things for the board to control. For example, a sensor measures the temperature of the air, and relays specific levels of voltage to the board, wherein the board relays to, say, a fan to turn on. This is like this, so that will do that, and so on. The applications are endless once one can figure out the code!
So last week, my friend Eric helped me with my first coding of the Arduino board. We set it up so that a player of the game (same one) touches metal to metal, the led lights up and keeps count of how many times such an event has occurred. Once the player touches the loop to the maze 6 time, the game resets. Many thanks to Eric for getting me started in the world of C++.
Above, is the game with the logic board, and Eric at the studio.

No comments: